Concussion is a frequent injury in many sports and is also common in para athletes. However, there is a paucity of concussion research related to para sport, and prior International Concussion in Sport (CIS) consensus papers have not substantively addressed this population.
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Can we explain preventive behaviour in recreational runners?
Knowing how to influence and change behaviours related to an individual’s environment is key for physical therapists to achieve the desired adherence and effectiveness of a proposed intervention program. Hence, in our most recent study, we raised a question to explain running-related injury preventive behaviour.
Read MoreChallenging but possible! Incorporating preventive exercises in touring performing arts.
Demanding performance schedules in the modern professional circus can result in artists having minimal time for injury rehabilitation and strength and conditioning for injury prevention. Consequently, professional circus artists routinely perform with work-related lower limb health problems. Injury prevention, although challenging, must be considered. In this study, we examined the feasibility of implementing a 9-week calf endurance program in a running Cirque du Soleil touring show.
Read MoreUnifying the methods for epidemiological studies in competitive cycling
The scientific literature on injuries and illnesses in cycling is currently marked by studies with heterogeneous methodology, many of which involve small numbers of participants or have a short period of data collection. Also, for many cycling disciplines, no epidemiological information is available. This is concerning, as such information is the cornerstone of the development of measures protecting athletes’ health. This extension of the IOC consensus statement will improve the consistency, accuracy and quality of injury and illness surveillance programmes across all UCI cycling disciplines.
Read MoreeSports athletes are not physically active? Think again!
eSports are booming, but also frowned upon by health researchers. After all, excessive screen time, inactivity and sedentary behaviour are a global public health problem. While eSports are sedentary ‘activities’, we set out to characterize and describe the physical activity levels and physical training habits of people engaged in virtual football, a popular esports genre related to a traditional sport (i.e., soccer).
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